Duels Lobby
v0.1.12Players queue or challenge each other in the Duels lobby, and each match is sent to a Duels Game server. It's also where staff manage kits, categories, maps, ranked settings and tiers, shared with the game servers.
Cross-region 1v1 duels: each player stays on a nearby server and fights a live copy of their opponent.
When two Duels players from different regions are matched, Mirror links their two game servers directly. Each player plays on a nearby server against a stand-in of the opponent driven by the other server, so both fight with low ping.
Mirror runs on your Duels Game servers in each region. Position, look, health, gear, hits and deaths stream between the two servers every tick, and the result goes back into the match.
It covers 1v1 Duels matches and needs the game servers in each region to reach each other directly.
One-time purchase · perpetual licence
Includes 2 server slots
This product can't be bought on the store at the moment.
The docs cover setup and configuration. For anything else, ask the developers.
Players queue or challenge each other in the Duels lobby, and each match is sent to a Duels Game server. It's also where staff manage kits, categories, maps, ranked settings and tiers, shared with the game servers.
Duels Game hosts the matches the Duels lobby sends it. Each match gets its own world from a map or generated terrain, the kit's rules apply, and ratings, stats, match history and replays are saved for the lobby to show.
Players open /bedwars to queue for Solo, Doubles, Trios or Quads and see how many are waiting. Each match goes to a Bedwars Game server with a suitable map, and stats are shown in the lobby.