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Generators, shop and upgrades

How a Bedwars match plays out: the countdown, generators and their timeline, beds and respawns, the item shop, team upgrades and traps.

All numbers on this page are defaults. Most of them can be changed in the game server's settings.yml. See Configuration.

Starting a match

The countdown starts once at least two teams' worth of players are in: 2 for Solo, 4 for Doubles, 6 for Trios and 8 for Quads. It lasts 30 seconds. When the match fills up, it jumps down to 10 seconds. If players leave and the count drops below the minimum, the match goes back to waiting.

Every player starts with an unbreakable wooden sword and leather armor. The helmet and chestplate are dyed in the team's color. Combat has no attack cooldown.

Beds, deaths and respawns

  • While your bed stands, you respawn 5 seconds after dying.
  • Once your bed is broken, your next death is a final death and you become a spectator.
  • A team is eliminated when none of its players are left. The last team standing wins.
  • You can't break your own team's bed, and you can't hurt your teammates.
  • If you die within 10 seconds of being hit by another player, that player gets the kill.
  • When you die, the iron, gold, diamonds and emeralds you carry go to your killer. With no killer, they are lost.
  • You keep your armor tier and shears through deaths. Your pickaxe and axe drop one tier, never below wood.

Building

  • Players can only break blocks that players placed during the match, plus enemy beds.
  • If the map has a build zone, blocks can only be placed inside it. Other zones on the map are no-build areas.
  • TNT lights itself when placed and explodes after 2 seconds. Explosions only destroy blocks placed during the match, and never Blast-Proof Glass.
  • A single explosion deals at most half a heart of damage to a player.
  • A water bucket is used up after you place the water.

Generators

Each team's island generator drops iron and gold. The shared generators in the middle of the map drop diamonds and emeralds.

GeneratorStarts atGets faster byFastestStops while this many lie on it
Iron1 every 2 s1 s1 every 1 s48
Gold1 every 4 s1 s1 every 1 s16
Diamond1 every 30 s8 s1 every 4 s8
Emerald1 every 45 s12 s1 every 5 s6

Island generators speed up when the team buys a forge. Diamond and emerald generators speed up on the timeline below.

Match timeline

Each event happens a set time after the one before it. The sidebar shows the next event and a countdown to it.

EventMinutes after the previous eventMatch timeWhat happens
Diamond II66:00Diamond generators speed up.
Emerald II612:00Emerald generators speed up.
Diamond III517:00Diamond generators speed up again.
Emerald III522:00Emerald generators speed up again.
Bed Destruction628:00Every bed still standing is destroyed. Nobody respawns after this.
Overtime432:00Every generator goes to its fastest speed.
Game End1042:00The match ends with no winner.

Item shop

Right-click an item shop villager to open the shop. Pay with the resources in your inventory.

Prices differ by mode. Solo and Doubles share one price, Trios and Quads share another.

ItemAmountSolo and DoublesTrios and Quads
Wool, in your team's color164 iron4 iron
Hardened Clay1612 iron12 iron
Blast-Proof Glass412 iron12 iron
End Stone1224 iron24 iron
Ladder84 iron4 iron
Oak Wood Planks164 gold4 gold
Obsidian44 emeralds4 emeralds
Stone Sword110 iron10 iron
Iron Sword17 gold7 gold
Diamond Sword14 emeralds3 emeralds
Stick (Knockback I)15 gold5 gold
Permanent Chainmail Armor130 iron30 iron
Permanent Iron Armor112 gold12 gold
Permanent Diamond Armor16 emeralds6 emeralds
Permanent Shears120 iron20 iron
Arrow62 gold2 gold
Bow112 gold12 gold
Bow (Power I)120 gold20 gold
Bow (Power I, Punch I)16 emeralds6 emeralds
Speed II Potion, 45 seconds11 emerald1 emerald
Jump V Potion, 45 seconds11 emerald1 emerald
Invisibility Potion, 30 seconds12 emeralds2 emeralds
Golden Apple13 gold3 gold
TNT14 gold8 gold
Ender Pearl14 emeralds4 emeralds
Water Bucket13 gold6 gold
Magic Milk14 gold4 gold
Sponge43 gold6 gold
  • Buying a sword removes your weaker swords. You can't buy a sword that is no better than one you have.
  • Armor upgrades your leggings and boots for the rest of the match.
  • Drinking Magic Milk stops you setting off traps for 30 seconds.

Pickaxes and axes

Each purchase gives you the next tier. All tools are unbreakable.

TierPickaxePriceAxePrice
1Wooden, Efficiency I10 ironWooden, Efficiency I10 iron
2Iron, Efficiency II10 ironStone, Efficiency I10 iron
3Golden, Efficiency III3 goldIron, Efficiency II3 gold
4Diamond, Efficiency III6 goldDiamond, Efficiency III6 gold

Quick Buy and the hotbar

  • The Quick Buy tab holds 21 items. Shift-click any item in the shop to add it to Quick Buy or remove it.
  • The Hotbar Manager button in the shop sets which hotbar slot each kind of item lands in. Click a slot to cycle through the categories. Right-click to clear it.
  • Both layouts are saved per player and follow them to every match.

Team upgrades

Right-click a team upgrades villager to buy upgrades for your whole team. Upgrades are paid in diamonds.

UpgradeEffectSolo and DoublesTrios and Quads
Sharpened SwordsSharpness I on your team's swords.48
Reinforced Armor I to IVProtection I to IV on your team's armor.2, 4, 8, 165, 10, 20, 30
Maniac Miner I and IIHaste I and II for your team.2, 44, 6
ForgeGolden Forge, then Molten Forge. Each one speeds up your island generator.2, 44, 8
Heal PoolRegeneration I within 6 blocks of your team's spawn.13

Tiered upgrades list one price per tier, first tier first.

Traps

A team can queue up to 3 traps. When an enemy comes within 8 blocks of your spawn or bed, the first trap in the queue goes off and your team is told. The same enemy can't set off your next trap for 10 seconds.

TrapEffect
It's a Trap!The enemy gets Blindness and Slowness II for 8 seconds.
Counter-Offensive TrapYour team gets Speed I and Strength I for 10 seconds.
Alarm TrapThe enemy loses invisibility and gets Slowness for 2 seconds.
Miner Fatigue TrapThe enemy gets Mining Fatigue II for 10 seconds.

Every trap except Counter-Offensive also removes the enemy's invisibility. A trap costs 1 diamond when the queue is empty, 2 with one trap queued and 4 with two. A team can't queue the same trap twice.

Chests

  • Team chests are marked on the map. Only that team can open its chest, until the team is eliminated.
  • Every ender chest opens your own private storage for the match.
  • Left-click a chest to put the item in your hand straight into it.