Generators, shop and upgrades
How a Bedwars match plays out: the countdown, generators and their timeline, beds and respawns, the item shop, team upgrades and traps.
All numbers on this page are defaults. Most of them can be changed in the game server's settings.yml. See Configuration.
Starting a match
The countdown starts once at least two teams' worth of players are in: 2 for Solo, 4 for Doubles, 6 for Trios and 8 for Quads. It lasts 30 seconds. When the match fills up, it jumps down to 10 seconds. If players leave and the count drops below the minimum, the match goes back to waiting.
Every player starts with an unbreakable wooden sword and leather armor. The helmet and chestplate are dyed in the team's color. Combat has no attack cooldown.
Beds, deaths and respawns
- While your bed stands, you respawn 5 seconds after dying.
- Once your bed is broken, your next death is a final death and you become a spectator.
- A team is eliminated when none of its players are left. The last team standing wins.
- You can't break your own team's bed, and you can't hurt your teammates.
- If you die within 10 seconds of being hit by another player, that player gets the kill.
- When you die, the iron, gold, diamonds and emeralds you carry go to your killer. With no killer, they are lost.
- You keep your armor tier and shears through deaths. Your pickaxe and axe drop one tier, never below wood.
Building
- Players can only break blocks that players placed during the match, plus enemy beds.
- If the map has a
buildzone, blocks can only be placed inside it. Other zones on the map are no-build areas. - TNT lights itself when placed and explodes after 2 seconds. Explosions only destroy blocks placed during the match, and never Blast-Proof Glass.
- A single explosion deals at most half a heart of damage to a player.
- A water bucket is used up after you place the water.
Generators
Each team's island generator drops iron and gold. The shared generators in the middle of the map drop diamonds and emeralds.
| Generator | Starts at | Gets faster by | Fastest | Stops while this many lie on it |
|---|---|---|---|---|
| Iron | 1 every 2 s | 1 s | 1 every 1 s | 48 |
| Gold | 1 every 4 s | 1 s | 1 every 1 s | 16 |
| Diamond | 1 every 30 s | 8 s | 1 every 4 s | 8 |
| Emerald | 1 every 45 s | 12 s | 1 every 5 s | 6 |
Island generators speed up when the team buys a forge. Diamond and emerald generators speed up on the timeline below.
Match timeline
Each event happens a set time after the one before it. The sidebar shows the next event and a countdown to it.
| Event | Minutes after the previous event | Match time | What happens |
|---|---|---|---|
| Diamond II | 6 | 6:00 | Diamond generators speed up. |
| Emerald II | 6 | 12:00 | Emerald generators speed up. |
| Diamond III | 5 | 17:00 | Diamond generators speed up again. |
| Emerald III | 5 | 22:00 | Emerald generators speed up again. |
| Bed Destruction | 6 | 28:00 | Every bed still standing is destroyed. Nobody respawns after this. |
| Overtime | 4 | 32:00 | Every generator goes to its fastest speed. |
| Game End | 10 | 42:00 | The match ends with no winner. |
Item shop
Right-click an item shop villager to open the shop. Pay with the resources in your inventory.
Prices differ by mode. Solo and Doubles share one price, Trios and Quads share another.
| Item | Amount | Solo and Doubles | Trios and Quads |
|---|---|---|---|
| Wool, in your team's color | 16 | 4 iron | 4 iron |
| Hardened Clay | 16 | 12 iron | 12 iron |
| Blast-Proof Glass | 4 | 12 iron | 12 iron |
| End Stone | 12 | 24 iron | 24 iron |
| Ladder | 8 | 4 iron | 4 iron |
| Oak Wood Planks | 16 | 4 gold | 4 gold |
| Obsidian | 4 | 4 emeralds | 4 emeralds |
| Stone Sword | 1 | 10 iron | 10 iron |
| Iron Sword | 1 | 7 gold | 7 gold |
| Diamond Sword | 1 | 4 emeralds | 3 emeralds |
| Stick (Knockback I) | 1 | 5 gold | 5 gold |
| Permanent Chainmail Armor | 1 | 30 iron | 30 iron |
| Permanent Iron Armor | 1 | 12 gold | 12 gold |
| Permanent Diamond Armor | 1 | 6 emeralds | 6 emeralds |
| Permanent Shears | 1 | 20 iron | 20 iron |
| Arrow | 6 | 2 gold | 2 gold |
| Bow | 1 | 12 gold | 12 gold |
| Bow (Power I) | 1 | 20 gold | 20 gold |
| Bow (Power I, Punch I) | 1 | 6 emeralds | 6 emeralds |
| Speed II Potion, 45 seconds | 1 | 1 emerald | 1 emerald |
| Jump V Potion, 45 seconds | 1 | 1 emerald | 1 emerald |
| Invisibility Potion, 30 seconds | 1 | 2 emeralds | 2 emeralds |
| Golden Apple | 1 | 3 gold | 3 gold |
| TNT | 1 | 4 gold | 8 gold |
| Ender Pearl | 1 | 4 emeralds | 4 emeralds |
| Water Bucket | 1 | 3 gold | 6 gold |
| Magic Milk | 1 | 4 gold | 4 gold |
| Sponge | 4 | 3 gold | 6 gold |
- Buying a sword removes your weaker swords. You can't buy a sword that is no better than one you have.
- Armor upgrades your leggings and boots for the rest of the match.
- Drinking Magic Milk stops you setting off traps for 30 seconds.
Pickaxes and axes
Each purchase gives you the next tier. All tools are unbreakable.
| Tier | Pickaxe | Price | Axe | Price |
|---|---|---|---|---|
| 1 | Wooden, Efficiency I | 10 iron | Wooden, Efficiency I | 10 iron |
| 2 | Iron, Efficiency II | 10 iron | Stone, Efficiency I | 10 iron |
| 3 | Golden, Efficiency III | 3 gold | Iron, Efficiency II | 3 gold |
| 4 | Diamond, Efficiency III | 6 gold | Diamond, Efficiency III | 6 gold |
Quick Buy and the hotbar
- The Quick Buy tab holds 21 items. Shift-click any item in the shop to add it to Quick Buy or remove it.
- The Hotbar Manager button in the shop sets which hotbar slot each kind of item lands in. Click a slot to cycle through the categories. Right-click to clear it.
- Both layouts are saved per player and follow them to every match.
Team upgrades
Right-click a team upgrades villager to buy upgrades for your whole team. Upgrades are paid in diamonds.
| Upgrade | Effect | Solo and Doubles | Trios and Quads |
|---|---|---|---|
| Sharpened Swords | Sharpness I on your team's swords. | 4 | 8 |
| Reinforced Armor I to IV | Protection I to IV on your team's armor. | 2, 4, 8, 16 | 5, 10, 20, 30 |
| Maniac Miner I and II | Haste I and II for your team. | 2, 4 | 4, 6 |
| Forge | Golden Forge, then Molten Forge. Each one speeds up your island generator. | 2, 4 | 4, 8 |
| Heal Pool | Regeneration I within 6 blocks of your team's spawn. | 1 | 3 |
Tiered upgrades list one price per tier, first tier first.
Traps
A team can queue up to 3 traps. When an enemy comes within 8 blocks of your spawn or bed, the first trap in the queue goes off and your team is told. The same enemy can't set off your next trap for 10 seconds.
| Trap | Effect |
|---|---|
| It's a Trap! | The enemy gets Blindness and Slowness II for 8 seconds. |
| Counter-Offensive Trap | Your team gets Speed I and Strength I for 10 seconds. |
| Alarm Trap | The enemy loses invisibility and gets Slowness for 2 seconds. |
| Miner Fatigue Trap | The enemy gets Mining Fatigue II for 10 seconds. |
Every trap except Counter-Offensive also removes the enemy's invisibility. A trap costs 1 diamond when the queue is empty, 2 with one trap queued and 4 with two. A team can't queue the same trap twice.
Chests
- Team chests are marked on the map. Only that team can open its chest, until the team is eliminated.
- Every ender chest opens your own private storage for the match.
- Left-click a chest to put the item in your hand straight into it.