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Freeze

How Sentry's /freeze locks a player in place, what frozen players can still do, and what happens when the timer runs out or they log out.

Freezing a player

/freeze <player> (also /ss) freezes a player, and running it again unfreezes them. It needs sentry.command.freeze and works from the console too.

  • The player must be on the same server as you.
  • Players with sentry.staff can't be frozen.
  • Staff with sentry.staff on every server running Sentry see who froze or unfroze whom.

What a frozen player can do

  • They can't walk or jump. They can still look around and fall.
  • Teleports are blocked, except teleports made by plugins.
  • Commands are blocked, except the ones in allowedFrozenCommands in sentry.yml. By default these are the private message, reply, /helpop, /request and /report commands.

Every 5 seconds the player sees a reminder not to log out, with your Discord link and the seconds left. The link comes from your network metadata in Bridge (/networkmetadata). Without one, the message says "our Discord".

When the time runs out

After 5 minutes (freezeTime in sentry.yml), staff are told the player has been frozen that long. The player's reminder changes to say their time is up.

If they log out

A frozen player who logs out is unfrozen, and staff get an alert with a Ban button. Clicking it makes that staff member run frozenLogoutCommand from sentry.yml:

/ban {player} 30d Logged out whilst frozen

The command runs as the staff member who clicked, with their permissions. Keep the leading slash.

Freeze does not carry over to another server or a new login. A player who rejoins is not frozen.